Step-by-Step Instructions
- Establish a standard ‘Rock-Paper-Scissors’ protocol for your group.
- In pairs, each person engages their partner in a quick game, eg each person calls “ONE, TWO, THREE” and then shoots.
- Rock beats scissors, scissors beat paper, and paper beats rock. A tie means play another round.
- The ‘winner’ invites the ‘loser’ to stand behind them, with hands on shoulders, forming a conga-line behind the winner.
- Process continues with ‘losers’ joining the winning conga-line, until there are two long conga-lines remaining.
- Invite a final show-down, and applaud the ‘winners.’
- Repeat by suddenly announcing “GO.”
Video Tutorial
Video Transcript for Ro Sham Bo
presented by Mark Collard
So we’re moving on now. You’d be familiar with the standard what you know as ‘Rock, Paper, Scissors’, I know as Ro Sham Bo, and that is you have a clenched fist, you bounce it up and down three times, but on three you shoot.
Okay, so it goes one, two, and you either shoot with a scissors, a paper, or a rock.
Anyone not familiar with this? Okay, great.
So it goes one, two, three (scissors) or one, two, three (rock) or one, two, three (paper). Just practice that to yourself for a moment in front of you. Try not to lose. Alright.
Okay. So ordinarily you’d be facing off with one other person. Now unlike what was played at Coatesville Primary School, there is only a rock, paper, or scissors. There’s no bombs, there’s no fire, there’s no rain. It’s just those three things.
So you face off… so Stephen and I are facing off, and again it’s on three. Let’s just see what happens. Are you ready?
One, two, three. Now if it’s the same you just play the next round. One, two, three. Okay, nothing happens here either. One, two, three. One, two, three. Okay, who wins here?
(Stephen.)
Okay, I don’t quite understand it either, but it actually covers the rock. I don’t know how that actually beats it, but one thing always beats another. So if I’m rock and he’s scissors who wins?
(Rock.)
I do. And if he was scissors and I was paper who would win?
(Scissors.)
Great. So there’s always one that beats another. So let’s do it one more time see what happens. One, two, three. Great. So in this case, poor Stephen dives into a pit of despair because he lost, except in this version of the game in fact he now wins.
He now becomes part of my winning team by coming directly behind me. He places his hands gently on my shoulders and forms the start of a conga-line. So he doesn’t actually lose. He forms part of my winning team.
I’m now at the front of the line. I keep moving until I find someone else at the front of their line, bounce off, whoever wins, wins that team for them, then they go to the back of that line. The line keeps on building and building.
I have more to add to this but for now you get the basic concept that if you should win, you win that side for your side. Got the idea? GO!
(people playing Ro Sham Bo)
Same again, but this time a slight change. GO!
Rather than forming a conga-line, is that you now become the person who beats you, that is you become part of the winning team, you are now their biggest supporter. You can make all the noise and whatever else you need to do, it’s like the championship round.
So for example if Steve won, like he happened to beat me just as he did there, I’d be like I’d change allegiance and suddenly I stand behind him, everyone that’s on his team is somewhere behind him not necessarily in line and going “Go, Steve! Go, Steve!” whatever you need to do to really enforce the fact that Steve is the winning team.
Of course when he loses, you suddenly switch to the other side and go, “Go, Susan! Go, Susan” or whatever you need to do. Got the idea? Go!
(people playing Ro Sham Bo)
How To Play Narrative
Old becomes new with just one simple addition.
First, establish your Rock-Paper-Scissors protocol, because over the years I have found that not everyone plays the same way as I do.
Me? I like the standard thrashing of clenched fists into the open palm of my other hand as I call “ONE, TWO, THREE.” And on “THREE” I shoot with either a rock (fist remains clenched), paper (hand out flat) or scissors (side-angled peace sign.)
Truly, it does not matter what you go with in terms of the count, just as long as everyone knows what’s cool today.
Although I accept that the arguments for the orthodox results are kinda flimsy, for those among us who are not familiar with the typical consequences, rock beats scissors (blunts them,) scissors beats paper (obviously) and paper beats rock (yeah, I know, this is hard to grasp, but it just is, okay!)
Ideally, use a demonstration (with a willing volunteer) to introduce the basic set-up. Two people lock eyes, they approach one another and then exchange the standard “ONE, TWO, THREE” thrashing of clenched fists in front of one another. At some point, one of them wins. A tie means play again.
However, the loser does not in fact ‘lose.’
He or she joins in the celebrations by following directly behind the ‘winner’ with their hands on the winner’s shoulders (or hips,) a la conga-line style. The game continues unabated, with winners winning and losers joining the tail-end of the winning conga-line until there are two giant conga-lines facing off.
Upon ushering in the grand winner, wait a few moments for the victors to lick their spoils, and then shout an emphatic “GO,” to start it all anew.
There’s normally enough interest to conduct two or three rounds, and/or then play a variation (see Variations tab.)
Practical Leadership Tips
If you’re working with groups of 30 or more people, split the group into two or more smaller groups, of say 20 people each. Much more than 30 and it gets hard to know where the end of the line is. Besides, a quick game is a good game, and the more people you have to beat and absorb into your conga-line, the more the energy of your group may wane.
If you sense that people are not yet comfortable to place their hands on the shoulders (or hips) of the person in front of them (aka conga-line style,) ask people to simply stand directly behind the last person in line.
It’s hard to believe, but there are some people who have not played ‘Rock-Paper-Scissors’ – crazy, I know! So, it is always useful to check that everyone in your group understand the basic game.
Social-Emotional Learning
You could integrate Ro Sham Bo as part of a well-designed SEL program to promote and maintain healthy and supportive relationships and to effectively navigate settings with diverse people.
Specifically, this activity offers opportunities to explore and practice the following social & interpersonal skills:
Self-Management
- Demonstrating Self-Discipline & Self-Motivation
- Setting Personal & Group Goals
- Use Planning & Organisational Skills
Relationship Skills
- Communicate & Listen Effectively
- Seeking and/or Offering Support
- Build Positive Relationships
- Work Collaboratively
Responsible Decision-Making
- Demonstrating Curiosity & Open-Mindedness
- Making Reasoned Judgements
- Anticipating & Evaluating the Consequences of One’s Actions
- Promoting Personal & Collective Well-Being
You can learn more about SEL and how it can support character education here.
Health & Wellness Programming
There is no specific health & wellness perspective to this activity other than promoting the benefits to one’s well-being of enjoying a good laugh.
In a small way, you could argue that the intentional design of this group game speaks to the joy of engaging your whole group continuously because even those who are ‘eliminated’ are still actively engaged in the game. This helps build inclusiveness and a sense of belonging, more than the alternative. There’s nothing wrong with elimination games per se (see this Facilitator Tips video tutorial for more) but if you have the option to keep everyone in your group engaged for as long as possible, choose that.
Further, you could frame this fun game as an opportunity to explore resilience but this would not be considered its primary purpose, ie it may take an individual many, many attempts to ‘win.’
If you can think of more explicit ways in which Ro Sham Bo could be purposefully integrated into a health and wellness program, please leave a comment at the base of this page.
Popular Variations
- Cheer Squad: When a person ‘loses’ they simply step behind their ‘winning’ partner and become part of a large, noisy cheer squad. These fans clap, shout and do whatever is necessary to show their undying support, until their ‘leader’ loses a round, at which point they all immediately switch loyalty. Naturally, the gaggle of supporters will build with each round, until two very big, noisy supporter groups practically drown out the two final competitors.
- New Media: Replace the ‘Rock-Paper-Scissors’ duel with any game that produces a quick and easy result, such as flipping coins, pulling cards from a deck of playing cards, UBUNTU Cards, Climer Cards, etc.
- Ro Sham Bo Olympics: Identify three areas in your playing space as Bronze, Silver and Gold. Everyone starts in Bronze, and when a person wins a Ro Sham Bo duel, they may advance to the next level. Anyone who loses a duel goes back one level (except Bronze, of course.) Ask people to record how often they win a Gold medal.
- Longevity: Instruct the conga-lines to automatically self-combust and disband when there are 10 or more people involved. Continue play until the energy starts to wane.
- Rotating Leaders: Every time a person or conga-line wins, all existing members of the line turn to face 180 degrees the other direction and invite the ‘loser’ (either an individual or entire conga-line of people, headed by the defeated person) to be their new leader.
- More RPS Fun: Take a look at Rock-Paper-Scissors: Five Lives and The Splits to enjoy two fun group activities that also involve the use of ‘Rock-Paper-Scissors’ to achieve a result.
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Useful Framing Ideas
Did you know that much of the world knows ‘Rock-Paper-Scissors’ as ‘Ro-Sham-Bo?’ – the game is often referred to as such in honour of Jean-Baptiste Donatien de Vimeur, compte de Rochambeau, French hero of the American Revolution. Rochambeau was present in York when General Cornwallis surrendered to George Washington. It is believed that Washington, Cornwallis and Rochambeau played ‘Rock-Paper-Scissors’ to decide who would be the last to leave Cornwallis’ tent after the exchange of formalities. At the time, it was considered most honourable to be last. Rochambeau ‘won’ the game, and it has been known as Ro-Sham-Bo ever since!…
Did you know that there are professional ‘Rock, Paper, Scissor’ (or Ro-Sham-Bo) Leagues around the world, and the first prize can fetch as much as USD$50,000? Perhaps we’re in the wrong business, but let’s practice the highly refined art that is Rock, Paper & Scissors…
Reflection Tips & Strategies
Coupled with one or more reflection strategies, here are some sample questions you could use to process your group’s experience after playing this fun, highly interactive energiser:
- Do you have a strategy for winning ‘Rock-Paper-Scissors?’
- How did it feel to lose, but then join the winning team?
- Which is more important – to win, or enjoy playing?
Program Templates
Short & Fun ‘Energiser’ Session
What You Need:
10+ people, 15 mins
- Ro Sham Bo – fun, interactive ‘Rock-Paper-Scissors’ variation
- Palm Off – introductory off-balance partner activity
- Squat Thrust – more challenging off-balance partner activity
Source
When I was a kid, my cousin taught me how to play the card game “war.” For those who aren’t familiar, you split a standard playing card deck between the players so they are evenly split, or close to. when ready to play, you count, “1,2,3 throw,” and you both flip the top card on your pile over without looking at it. The higher card wins, and the lower card goes to the “winner.” i love using this game for this version of Ro Sham Bo (more the conga or cheer squad, though!).
for groups, everyone gets 1 card, and doesn’t look at it. When play starts, they will go find a partner and “1,2,3, throw!” and show their cards. The higher card wins, the “winner” takes the other person’s card, and the other person joins the cheer squad of that person. Now this “winner” has 2 cards, and finds and faces another player, adding to their card collection and cheering section when they win, or giving over their collection of cards and joining a cheer team if they don’t. and that is just round 1!!
The way my cousins played “war” was not the same as when I played with other kids. With my cousins, if the cards showing were the same suit, the LOWER card would be the winner! The 5 and the 2 of hearts? The two of hearts wins! The king and the queen of spades? the Queen wins. This is round 2.
What tends to be the show topper, though, is proposing all this as a math problem! on this third round, the two participants facing each other will “throw” their cards, and the first person to add (subtract, multiply, divide, figure out if the sum is prime, etc) the numbers together and announce them out loud becomes the winner. This tends to bring a lot more focus from the cheer squads who are trying to add up the cards as well, and cheer really hard when their team gets it out first.
usually in case of a tie, I just tell folks to move on to a different person, but often times I find if they have enough cards they will move into the traditional Card Off as permitted by the original game. you would need at least 4 additional cards in hand to perform this option so it often shows up in the middle of a round.
as a note, I usually will ask participants when the deck in their hand is growing larger, to shuffle their cards as they move on to challenge another player.
Thanks for sharing this playing card-based variation Floyd, I’m sure many others will enjoy it too.
Great activity, some may also know this as “Rock, Paper, Scissors, Cheerleader” again lots of energy and everyone can continue to participate. Be aware of the quieter participants who might not be to comfortable with the volume that can result from the activity.
You make a good point re being sensitive to the need of different participants. As discussed throughout playmeo, our recommended approach is to adopt a sequential framework that builds and strengthens one’s Comfort zone before inviting them to ‘stretch’ a little.