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Two lines of people playing a version of Rock Paper Scissors in fun group game called Ro Sham Bo Congo

Ro Sham Bo

Inclusive & energetic variation of Rock-Paper-Scissors.

  • Quick & simple
  • Highly interactive
  • Friendly competition
  • Multiple variations
  • No props

Step-by-Step Instructions

Video Tutorial

How To Play Narrative

Practical Leadership Tips

Popular Variations

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Useful Framing Ideas

Program Templates

Reflection Tips & Strategies

Source

Contributor Mark

User Reviews, Comments & Ideas (4)
5.00 avg. rating (92% score) - 2 votes

  1. David Piang-Nee

    Great activity, some may also know this as “Rock, Paper, Scissors, Cheerleader” again lots of energy and everyone can continue to participate. Be aware of the quieter participants who might not be to comfortable with the volume that can result from the activity.

    • Mark Collard

      You make a good point re being sensitive to the need of different participants. As discussed throughout playmeo, our recommended approach is to adopt a sequential framework that builds and strengthens one’s Comfort zone before inviting them to ‘stretch’ a little.

  2. Floyd Hinman

    When I was a kid, my cousin taught me how to play the card game “war.” For those who aren’t familiar, you split a standard playing card deck between the players so they are evenly split, or close to. when ready to play, you count, “1,2,3 throw,” and you both flip the top card on your pile over without looking at it. The higher card wins, and the lower card goes to the “winner.” i love using this game for this version of Ro Sham Bo (more the conga or cheer squad, though!).

    for groups, everyone gets 1 card, and doesn’t look at it. When play starts, they will go find a partner and “1,2,3, throw!” and show their cards. The higher card wins, the “winner” takes the other person’s card, and the other person joins the cheer squad of that person. Now this “winner” has 2 cards, and finds and faces another player, adding to their card collection and cheering section when they win, or giving over their collection of cards and joining a cheer team if they don’t. and that is just round 1!!

    The way my cousins played “war” was not the same as when I played with other kids. With my cousins, if the cards showing were the same suit, the LOWER card would be the winner! The 5 and the 2 of hearts? The two of hearts wins! The king and the queen of spades? the Queen wins. This is round 2.

    What tends to be the show topper, though, is proposing all this as a math problem! on this third round, the two participants facing each other will “throw” their cards, and the first person to add (subtract, multiply, divide, figure out if the sum is prime, etc) the numbers together and announce them out loud becomes the winner. This tends to bring a lot more focus from the cheer squads who are trying to add up the cards as well, and cheer really hard when their team gets it out first.

    usually in case of a tie, I just tell folks to move on to a different person, but often times I find if they have enough cards they will move into the traditional Card Off as permitted by the original game. you would need at least 4 additional cards in hand to perform this option so it often shows up in the middle of a round.

    as a note, I usually will ask participants when the deck in their hand is growing larger, to shuffle their cards as they move on to challenge another player.

    • Mark

      Thanks for sharing this playing card-based variation Floyd, I’m sure many others will enjoy it too.

User Reviews, Comments & Ideas...

Have you played this activity? What worked, what didn't work? What type of group? Do you have useful advice for other users? Do you know a fun variation?

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