Resources
Props
- 5 x sets of 2 identical items
Step-by-Step Instructions
- Collect five sets of two identical items, eg five different fruits, coloured balls, etc.
- Divide your group into small groups of five people only.
- Ask each group to sit in a circle, facing each other.
- Assign a label to each person representing one of the five different items, eg banana, apple, orange, etc.
- Randomly distribute the items into the left and right hands of each person.
- Finally, remove any one of the (ten) items from one person’s hand.
- Challenge your group to return all of the items to the person to whom they belong in as few passes as possible, ie both oranges return to the hands of the Orange person.
- Announce that all passes can only occur within three parameters:
– Only one item can be passed at a time;
– An item can only ever be passed into an empty hand; and
– A person can only ever pass an item to one of their two neighbours.
- When ready, invite your groups to start solving the problem, in as few moves as possible.
How To Play Narrative
In advance, collect five sets of two identical items. The items can be anything you want, provided there are five varieties such as five different fruits, or five different coloured balls, or four different suits and the two Jokers from a deck of playing cards, etc.
You’ll need small groups of five people only. Ask these groups to sit on the floor or in chairs facing each other in a circle.
Before you distribute your items, assign a label (coinciding with the different items) to each of the five people in the group.
For example, nominate one person as Hearts, another as Diamonds, a third person as Spades, a fourth as Clubs and the fifth person as the Jokers. If necessary, pin a sticky label on each person to remind everyone who represents which item.
Now, mix the items, and randomly distribute them into the left and right hands of each of the people in the small group. Finally, remove any one of the (ten) items from one person’s hand (only) because you need one free hand to start this initiative.
So, your set-up should see one item in the hand of every person, except for one person, who is only holding one item. And the items are randomly distributed. Phew, you’re now ready to start.
Announce to your group that their objective is return all of the items to the person to whom they belong, ie both Hearts return to the person wearing the Hearts label.
However, the passing of an item can only occur within three parameters:
- Only one item can be passed at a time;
- An item can only ever be passed into an empty hand; and
- A person can only ever pass an item to one of their two immediate neighbours.
And, that’s it. Let your group at it.
Observe the process each group uses to solve the problem. Focus not just on the strategy used to return all of the items, but how the group worked together to arrive at their solution.
This is a fun task, but like many group initiatives, there is enormous value in processing your group’s experience at the end (see Reflection Tips tab,) and then relating what was learned to ‘real world’ examples, eg team sports, co-operative learning units, group projects, etc.
Practical Leadership Tips
Most of the time in your efforts to form groups of five, you’ll end up with one to four people left over. Invite these folk to either wait their turn to become one of the five people, or act as an observer.
To the extent that the items are initially distributed randomly, it does not matter if one or more people end up holding one of their own items.
Note, that on occasions, it may be necessary for one person – who has already received their two items – to temporarily give one or more of them up to allow the group as a whole to solve the problem.
Provided an item is passed to an immediate neighbour, it does not matter which hand (left or right) is doing the passing and/or receiving.
In case you’re wondering, there is no minimum number of moves. Well actually, for any given distribution, there probably is, but this would be too cumbersome to detail here.
I first glimpsed this exercise on a fun YouTube video, produced by the computer science department of the University of Canterbury, New Zealand. They have created a really fun, practically-oriented computer science education website called ‘csunplugged‘ – check it out.
Social-Emotional Learning
You could integrate The Passing Game as part of a well-designed SEL program to promote and maintain healthy and supportive relationships and to effectively navigate settings with diverse people.
Specifically, this activity offers ample opportunities to explore and practice the following social & interpersonal skills:
Self-Awareness
- Identifying Personal, Cultural & Linguistic Assets
- Recognising Strengths, Prejudices & Biases
- Demonstrating Self-Confidence, Honesty & Integrity
Self-Management
- Demonstrating Self-Discipline & Self-Motivation
- Setting Personal & Group Goals
- Taking Initiative
- Use Planning & Organisational Skills
Social Awareness
- Taking Other’s Perspectives
- Demonstrating Empathy & Compassion
- Understanding & Expressing Gratitude
- Recognising Strengths In Others
- Respecting Others
Relationship Skills
- Communicate & Listen Effectively
- Seeking and/or Offering Support
- Build Positive Relationships
- Work Collaboratively
- Showing Leadership
- Resolving Conflict Constructively
Responsible Decision-Making
- Demonstrating Curiosity & Open-Mindedness
- Identifying Problems
- Making Reasoned Judgements
- Identifying Solutions
- Anticipating & Evaluating the Consequences of One’s Actions
- Promoting Personal & Collective Well-Being
You can learn more about SEL and how it can support character education here.
Health & Wellness Programming
Behavioural Norms
As a simple, yet dynamic small group initiative, it is clear that the focus required to plan, interact and make decisions as a group absolutely speak to the benefits of having developed a set of supportive and healthy behavioural norms in advance. Or, if not, you could use these less-than-desired interactions or outcomes to explore what sorts of behaviours your group would prefer to see. For example, you could invite your group to reflect on the environment in which their planning and execution are demonstrated during the exercise and relate this to their probability of success.
Resilience
In practical terms, there is no way to complete this task without trial and error. Planning and then committing to executing only one solution is unlikely to produce the most efficient result, so this will serve as a powerful teachable moment for any program that is aiming to build resilience.
Popular Variations
- Continuous Improvement 1: Attempt the task several times, with all items starting from the same position. Challenge your group to return all of the items to their rightful owner in the fewest number of moves.
- Continuous Improvement 2: Time how long it takes the group to solve the problem, with a view to recording the quickest time.
- Larger Groups: Try slightly larger groups, up to eight people. The principles are the same, it will just take longer.
- Congested Traffic: Take a look at Traffic Jam for another task focused on traffic and congestion.
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Useful Framing Ideas
Computer science is a fascinating subject area, and it does not even have to involve computers. For example, here’s a great practical exercise which explores traffic, congestion and networks whereby a system needs to be designed to deliver the right information to the right place quickly…
It is said that computer science is no more about computers than astronomy is about telescopes. In the same way telescopes are used to view the stars, a computer is just another tool which can be used to explore science. One area of computer science explores how information is delivered efficiently and accurately, as demonstrated by this next task…
Reflection Tips & Strategies
Coupled with one or more reflection strategies, here are some sample questions you could use to process your group’s experience after playing this terrific small group problem-solving exercise:
- What did you notice during the exercise? Why was this significant to you?
- How were decisions made by your group to pass certain objects?
- Were any compromises needed to be made to allow the group to ultimately succeed?
- What can be learned from the process of passing the items to your work, school or other areas of your lives?
Program Templates
Small-Group ‘Team-Building’ Session
What You Need:
5-8 people, 45 mins, 5 sets of 2 identical items, hula-hoop, set of Word Circles (Print+Play)
Source
Mark, I love this problem. I can see that the items you select for the categories could be half the fun … stuffed animals, something significant to the group … love the possibilities.
just thinking through the option of using cards … could you even go for pair based on numeric value? I envision laying out 5 pairs of playing cards face down in the middle of their circle, number off the players 1 (ace) through 5, then ask each to draw 2 cards. So random … and what if they draw one of the cards they are assigned … given the rules of play … could be interesting dynamic. can’t wait to play.
Any thoughts on how this could be played virtually?
Hey Jennifer, great ideas to mix up the objects for this initiative. If you test out your playing card idea, let us know how it goes. Re virtual, I think using Jamboard or Padlet to simultaneously move objects on the screen could work. To this end, you’d have to set up 5 separate circles as your background slide, and then create 2 small objects for each person (total of 10) in the centre. Then play as usual, but obviously, all movements will be via manipulating the objects on one’s screen. Could work?