If you’re familiar with Key Punch, then you’re going to love this variation. It’s simple and yet very powerful as a tool to develop team skills, not to mention sharpening observation and memory skills.
You’ll need to grab a regular deck of playing cards and pull out all of the cards belonging to one of the suits, eg all 13 Spades.
In advance, or at least out of sight of your group, lay all of the cards face-down on the ground within a specified perimeter of approx 4 x 4 metres (13′ x 13′.) Aim for a random distribution, not that your group will know the difference anyway.
Introduce your group to the area and ask them to stand outside the perimeter of the specified area. Ideally, if this area is roped-off, it makes the game much easier to play and the rules much easier to govern.
Explain to your group that their task is to collect all 13 cards as quickly as possible, but in sequence from 2 through to the Ace. Only one person is entitled to be inside the perimeter at any point in time, but the team may choose to change this ‘picker’ person at any time as often as they wish.
It is highly likely that the first card will not be the 2, so this means it will need to be returned to the ground, face-down. Hint, it would be useful for the group to remember what and where this card is so that they can return to it later when it may be collected in the correct sequence.
The ‘picker’ continues to flip cards over in their valiant search for the next card in sequence. When this happens, they will keep it (in their hand) and then continue their search for the next card.
Meanwhile, invite all other team members to assist the ‘picker’ to locate and remember each of the cards as they are flipped over. Challenge all of this assistance to occur outside of the perimeter.
If you want to be ruthless, require that all parts of the bodies of the team (other than the picker) must remain outside of the perimeter at all times, lest a penalty will be incurred, eg add 5 seconds to their time.
Naturally, you are challenging your group to record the fastest time possible.
It’s a good idea to provide a couple of minutes planning time in advance of their first round to invite your group to consider a plan to undertake their task. Indeed, provide for this discussion between each round.
As soon as all 13 cards have been collected in the correct sequence, record the time. If time allows, invite your group to perform another round following several minutes of further planning and discussion.
Play as many rounds as you wish your group to be challenged.
This is one of those games that is so simple in its structure, you wonder why you didn’t think of it yourself. I know I thought this.
Beware that it is highly likely that one or more of your cards will get stepped on in the course of the activity. My advice: have an extra deck of playing cards up your sleeve just in case one or more cards get damaged (because these cards are easy to identify and remember in later rounds.)
Over There gets its name from the frequent refrain of team members standing on the outside of the perimeter as they work hard to direct the attention of their picker to the next card in sequence.
You could integrate Over There as part of a well-designed SEL program to develop your group’s ability to manage their emotions, thoughts and behaviours effectively in different situations and to achieve goals.
Specifically, this activity offers ample opportunities to explore and practice the following social & interpersonal skills:
Self-Awareness
- Identifying Personal, Cultural & Linguistic Assets
- Recognising Strengths, Prejudices & Biases
- Demonstrating Self-Confidence, Honesty & Integrity
Self-Management
- Demonstrating Self-Discipline & Self-Motivation
- Setting Personal & Group Goals
- Taking Initiative
- Use Planning & Organisational Skills
Social Awareness
- Taking Other’s Perspectives
- Appreciating Diversity
- Recognising Strengths In Others
Relationship Skills
- Communicate & Listen Effectively
- Seeking and/or Offering Support
- Build Positive Relationships
- Work Collaboratively
- Showing Leadership
- Resolving Conflict Constructively
Responsible Decision-Making
- Demonstrating Curiosity & Open-Mindedness
- Identifying Problems
- Making Reasoned Judgements
- Identifying Solutions
- Anticipating & Evaluating the Consequences of One’s Actions
- Promoting Personal & Collective Well-Being
You can learn more about SEL and how it can support character education here.
Behavioural Norms
The complexities of this fun group initiative invite group members to interact and engage with each other in a manner that would necessarily speak to the benefits of having developed a set of supportive and healthy behavioural norms in advance. Or, if not, you could focus on any less-than-desired interactions or outcomes to explore what sorts of behaviours your group would prefer to see and commit to in the future.
For example, in addition to those described in the Reflection Tips tab, you could invite your group to reflect on the following questions to explore a variety of full value behaviours such as:
- Generally speaking, how did the group make decisions? How were all members involved?
- Describe your group’s goal-setting and planning processes?
- What types of leadership were demonstrated during the exercise? Were they effective?
- Do you think your group was more task-oriented or process-oriented? Why?
- Can you think of a time the group had to ‘let go and move on?’
- Did the group cut any corners?
Can you recall playing the memory card game as a kid? You know, you had to turn over two cards at a time with the hope of flipping over matching pairs. You needed some pretty good memory skills, the sort of skills you’ll need in this next exercise…
Your group is about to be challenged to sharpen its memory skills. The task is pretty simple, but it’s not easy…
Your company’s computing system has malfunctioned, and your IT department has been tasked with the job of putting the database back in order…
Loving this game! I laid ropes criss-cross setting up 4 quadrants, then randomly scattered a suit in each quad. Here’s my story:
I had two groups play at the same time. Asked them to reset their play area, then had them switch and play in quad set up by other group. That was fun. We talked about effective processes, utilizing resources, learning forward, etc. Goals were set and they played again. For third round I moved them to the unused quad, and asked them to maintain their high standards. After were processed a bit, I gave them a final challenge to collectively complete the work in all four quadrants. I also asked them to set a goal. The goal-setting turned into a good discussion in it’s self. They got their best time! They reflected on the degree of trust between the work groups, having a shared vision and empowering each small group to solve their part of the problem in their own way. Interesting conversations around “re-setting” the cards. I was curious about how you handle the reset. Thanks
Wow Jen, this sounds terrific, love the variation and thanks for sharing. In regards to resetting, do you mean mixing up the cards randomly? If so, this is not something I have done myself, but I like the idea.
Great game activity, can play multiple times depending on the age of students. Would modify this to ensure that there’s more physical movement (students outside on the perimeter doing jumping jacks, cheering, specific exercises, etc).
Your suggestion to keep your students moving is a good one and can be applied to many other activities where there is the potential for idleness.