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category_search Tag & PE Games Activity Type
chair Some Effort Lazy Rating
alarm 15 - 20 min Time
groups Medium (15-30 ppl) People
directions_walk Active Exertion

Benefits

  • Very playful & fun
  • Inspires risk-taking
  • Fosters critical thinking
  • Multiple variations
  • Circle game
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Swat Tag

Highly-energetic tag game with rapid chase action.

Swat Tag

Highly-energetic tag game with rapid chase action.

Highly Energetic Tag Game

This circle game creates intense physical activity and excitement through rapid chase sequences that get everyone running, dodging, and moving at optimum levels. Swat Tag is a highly energetic tag game that builds fitness through clever chase mechanics and competitive movements. Groups develop quick reflexes and cardiovascular fitness while having an exhilarating time keeping up with the fast-paced action.

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Step-by-Step Instructions

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  1. Standing on a rubber spot to mark their spot, ask your group to form a large circle at least 8 metres in diameter.
  2. Place a hula-hoop in the centre of the circle and put a pool noodle inside it.
  3. Announce that the person in the middle (you) does not have a spot and will use the noodle to invite someone standing in the circle to vacate their spot.
  4. Using the noodle, tag a random person standing in the circle below their knee.
  5. Any time a tag is made, a series of three events will be triggered rapidly:
    – The tagger will place the noodle completely inside the hula-hoop;
    – The tagee will move to the hula-hoop and attempt to pick up the noodle as quickly as possible; and
    – The tagger will attempt to step on a vacant spot before they are tagged by the tagee with the noodle.
  6. If the original tagger can step on the vacated spot with both feet without being tagged, they are safe, and the original tagee now becomes the new tagger.
  7. If the tagee manages to tag the original tagger before the latter is safe, their roles reverse and the process continues as described above.
  8. At all times, if any part of the noodle falls outside of the hula-hoop, the person who placed it there must pick it up, allowing the other person to claim the vacant spot.
  9. Continue playing for several minutes.
  10. Introduce one or more variations to increase the challenge and levels of participation.
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