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category_search Ice-Breakers Activity Type
chair Low Effort Lazy Rating
alarm 10 - 15 min Time
groups Pairs (2 people) People
directions_walk Active Exertion

Benefits

  • Highly interactive
  • Non-threatening
  • Inspires powerful metaphors
  • Fosters cooperation
  • No props
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ESP

Fun partner energiser to boost energy with mind-reading challenge.

ESP

Fun partner energiser to boost energy with mind-reading challenge.

Fun Partner Energiser

This active energiser game creates moments of surprise and connection through synchronised decision-making movements. As both a fun partner energiser and large group game, ESP generates laughter and excitement as pairs attempt to match each other’s choices. The playful challenge of predicting your partner’s actions builds rapport quickly while increasing energy levels and engagement.

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Step-by-Step Instructions

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  1. Form into pairs.
  2. Identify three definable and unique physical gestures that reflect your program goals, or any three things such as Happy, Sad and Shocked.
  3. Practice all three gestures several times with your group.
  4. Pairs start by standing back to back with their partners.
  5. On the count of three, everyone turns around swiftly to face their partner while demonstrating one of the three gestures.
  6. Each person aims to match the gesture of their partner as often as possible within, say, five rounds.
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