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category_search Team Puzzles Activity Type
chair Some Effort Lazy Rating
alarm 20 - 30 min Time
groups Small (8-15 ppl) People
directions_walk Passive Exertion

Benefits

  • Engaging
  • Fun variation of Scrabble
  • Promotes collaboration
  • Fast & furious
  • Multiple variations
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Take Two

Competitive team game developing word skills & strategy.

Take Two

Competitive team game developing word skills & strategy.

Competitive Team Game

This fun team-building game builds vocabulary and strategic thinking through exciting word-formation challenges. Take Two is a competitive team game that creates an engaging contest between small groups as they race to use all their letters while adapting to constantly changing letter combinations. Through collaborative word-building, this game is ideal for developing shared problem-solving and teamwork skills.

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Step-by-Step Instructions

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  1. In advance, visit the Resources tab to download a set of Print+Play alphabet cards, modelled on the letter tiles of the commercial board game Scrabble.
  2. Form teams of 2 to 4 people.
  3. Spread the alphabet cards in a central pile face-down on a flat surface, eg table or floor, situated in the middle of all teams.
  4. Ask one person from each team to collect 7 letters (cards or tiles.)
  5. Every group is permitted to view their letters.
  6. Challenge each group to be the first to successfully use all of their letters to form a series of interconnected words, ie similar to Scrabble.
  7. The typical rules of Scrabble apply, ie no nouns, pronouns, contractions, abbreviations or acronyms are permitted.
  8. Announce three unique parameters to add pace to the game:
    – Each group applies their words to an independent ‘board;’
    – Groups are entitled to change the formation of their words at any time; and
    – When a group successfully uses all of their letters to form a series of interconnected words, they will call “TAKE TWO” which requires every group to take two new, random letters from the central pile.
  9. This process continues (integrating new letters at frequent intervals) until all of the letters have been taken from the central pile.
  10. Play continues until one group announces that they are the first to use all of their letters.
  11. Allow a few moments for each group to observe what the other groups created.
  12. Play two or more rounds, or introduce a new variation.
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