You could just tell your group what to do, but it’s much more fun to tell a story. All you need is a story that features three levels of ‘superiority.’
I’ll share my favourite in a moment, but you can invent any story that appears to make sense and can accommodate a series of fun physical gestures.
I love to tell the story of the fox and how it was once considered sacred in Babylonia. To anchor the fox in the story, I will invite my group to mimic my actions, of holding my slightly-cupped hands atop of my head to depict fox ears.
Next, I explain that the only thing superior to the fox is a fox-trap, and will extend both of my arms out in front of me, one on top of the other, opening and closing as if they were the jaws of a very large trap. Again, I ask everyone to mimic my actions.
Continuing the story, I suggest that ‘human beings’ are superior to traps because we know to avoid them. For this character, I stand upright and quickly place my hands on my upper thighs.
To complete the circle, I explain that the only thing superior to a human being is the fox because it is sacred in Babylonia. Get it? Much like Ro-Sham-Bo or Rock-Paper-Scissors, one thing is always superior to another.
OK. Assemble your group into a circle, and invite one person (maybe you?) to start in the middle. Instruct this middle person (the Initiator) to directly approach someone standing in the circle (the Responder) and quickly demonstrate one of the three levels of superiority – the fox, the trap or the human.
Immediately, upon seeing this action, the Responder must demonstrate the superior action. For example, if the Initiator showed a fox, the Responder would have to rapidly show the trap.
Naturally, timing and accuracy are of the essence. If the Responder reacts rapidly with the correct superior reaction, the Initiator simply moves onto another person in the circle.
However, if the Responder is too slow to respond, or demonstrates the inferior or identical action, they are invited to have some fun in the centre and swap roles with the Initiator.
As your group starts to grasp what needs to happen, you can be assured of plenty of laughs.
Continue play for several minutes and/or try something new from the Variations tab
How long is too long to respond? It always depends on the group, your purpose and of course the abilities of your group. But, in general, anything longer than a second does not pass muster. On most occasions, the group will be the ultimate arbiter to determine was or was not too slow.
As with many form-a-circle activities, if you have a really large group, describe the activity, split them into smaller groups and allow each to play independently. For interaction purposes, swap one half of a group into another group several times.
Having enjoyed any other activity involving the classic Rock-Paper-Scissors, Superiority is a fantastic choice to introduce a new challenge.
You could integrate Superiority as part of a well-designed SEL program to promote and maintain healthy and supportive relationships and to effectively navigate settings with diverse people.
Specifically, this activity offers opportunities to explore and practice the following social & interpersonal skills:
Self-Awareness
- Demonstrating Self-Confidence, Honesty & Integrity
- Experiencing Self-Efficacy
Self-Management
- Demonstrating Self-Discipline & Self-Motivation
- Setting Personal & Group Goals
- Use Planning & Organisational Skills
Relationship Skills
- Communicate & Listen Effectively
- Build Positive Relationships
- Work Collaboratively
Responsible Decision-Making
- Making Reasoned Judgements
- Anticipating & Evaluating the Consequences of One’s Actions
- Promoting Personal & Collective Well-Being
You can learn more about SEL and how it can support character education here.
There is no specific health & wellness perspective to this activity other than promoting the benefits to one’s well-being of enjoying a good laugh.
In a small way, you could argue that the focus and effort required to successfully respond to the Initiator may speak to the benefits of being adaptable because the game demands a series of accurate and rapid responses.
If you can think of more explicit ways in which Superiority could be purposefully integrated into a health and wellness program, please leave a comment at the base of this page.
Add your Comments...
Have you played this activity? What worked, what didn't work? What type of group? Do you have useful advice for other users? Do you know a fun variation?