If you have ever played golf, the concept behind this fun dice game will be very familiar to you.
If not, then don’t worry, the rules are pretty simple, even if they look a bit scary at first. Stick with it, I promise it will be worth your while.
Form teams of 4 to 6 people and ask them to sit around a table or on the floor in a circle.
Hand out a pen, a dice and a copy of the Scoring Worksheet (see Resources tab) to each team. Ask one person in each team to volunteer to go first.
Early on, it can be helpful to explain that there are 12 rounds in the game, and the Par – the desired result – is the same as the Round number, eg the Par for Round 1 is one, the Par for Round 2 is two, etc, you get the idea.
At this point, invite each team to inspect their Scoring Worksheet. It may look overwhelming, but it’s rather simple.
Explain that the 12 Rounds of play (and Pars) for each Game are listed on the left of the Worksheet, and there are two columns for each Game labelled Roll and Score. Announce that with each Round, the rolled number is written in the Roll column. So, if you roll a 4, you write 4 in that column.
The trick (and the challenge) of this game is what you enter in the Score column. The difference between the Par and the rolled number is what you enter into the Score column – and it is only ever a positive integer, ie no negatives.
For example, in Round 3, the Par is three. Let’s say you roll a 5. You enter 5 in the Roll column and calculate the difference between the Par (3) and the Roll (5) which in this case is 2. Or, if you happen to roll a 2, then you would write 2 in the Roll column and 1 (being the difference between 3 and 2) in the Score column.
Got it?
When ready, the first person rolls the dice for Round 1, and then, taking turns (perhaps progressing to the left around the circle,) the next person rolls the dice for Round 2, and so on.
Note, when you get to Round 7, the next two players in turn will roll the dice, one at a time. The team adds the two rolled numbers together and enters this in the Roll column, and you guessed it, you calculate the difference between this number and Par (in this case, 7) and write this number in the Score column.
This process of two people rolling the dice for each of the next set of rounds continues from Rounds 8 through to 12.
When Round 12 is complete, instruct each team to add all of the twelve numbers in the Score column together to get a total Score.
As in the world of golf, the lower the score the better. Compare the total Scores of all teams and announce the team with the lowest tally as the winner.
Expect to play two or more games, or try something new from the Variations tab.
A quick game is a good game. Once your groups get the hang of it, you will note that most games will progress pretty fast, ie in less than 2 minutes. To this end, consider pulling this game out whenever you want to fill in a few idle minutes.
It is a regular occurrence that teams invent ideas for changes in the system that may help them achieve a better score. Encourage these inventions while also attempting to keep the power of chance still a part of the activity. If changes do occur, ask that all groups try the same invention for the same full game. Then, when all teams have tried several adaptations, you can invite each team to choose one particular invention that they find the most beneficial. Here’s an example – allowing a team to roll a second time (because they did not like the score of their first roll.) But, if a second roll is permitted, the second rolled score must be recorded on the worksheet.
Oh, and in case you’re wondering, the chances of a team scoring a perfect zero are pretty close to zero. To achieve a total score of zero would mean that the team rolled this exact sequence 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 across their twelve rounds. Yeah, good luck with that!
There is no specific health & wellness perspective to this activity other than promoting the benefits to one’s well-being by engaging in a fun, playful game.
In a small way, you could argue that the mindset most suited to successfully play this game of chance may speak to the benefits of building resilience in your group to the extent that no player has little (if any) control over the roll of the dice.
If you can think of more explicit ways in which On Par could be purposefully integrated into a health and wellness program, please leave a comment at the base of this page.
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Have you played this activity? What worked, what didn't work? What type of group? Do you have useful advice for other users? Do you know a fun variation?