1 x fan per person, eg paper plate, cardboard, folder
Divide your group into two (or more) teams.
Within a large, open space, designate a goal area for each team.
Supply each person with a fan of some type, eg paper plate, cardboard, folder, fly swatter.
For each team, place one (or more) table tennis balls at opposite ends of the space from their goal.
When ready, each team uses the wind of their fans to blow their table tennis ball(s) to their designated goal.
Nothing (person or fan) is permitted to touch a table tennis ball at any time.
Players from an opposing team are permitted to alter the course of the other team’s ball(s) but never touch it or another person.
Play two or more rounds of fives minutes each.
Acknowledge the team with the most number of goals.
How To Play Narrative
This is a great activity with a lot of options for variations. It is best played in a large open area that has a surface on which a table tennis ball can roll freely.
To start, divide your group into two or more teams. Give every person some thing or device which they can use as a fan, eg school folder, piece of cardboard, paper plate, fly swatter, hand-held fan, etc.
Clearly designate two sets of goals using portable soccer goals, chairs, cones or masking tape. Locate these goals in the middle of opposite sides of the playing area.
Starting from the end opposite their own goal, present each team with one or more table tennis balls directly in front of them. When ready, explain that their objective is to get as many of these balls into their goal in the allocated time.
To govern fair play, it is often necessary to describe a few parameters:
Only the wind generated by a fan can move a ball, ie nothing – a person or a fan – is allowed to touch the ball.
Players from opposing teams are entitled to alter the course of their opponent’s ball at any time.
No physical contact is permitted between players at any time.
If physical contact is made with another team’s player or their ball, feel free to levy a penalty appropriate to your group and situation, eg 30-second time-out.
Once all of this has been understood and agreed to, it’s time to get started.
Play two or more rounds of 2 to 5 minutes each.
The team with the most number of goals wins.
Practical Leadership Tips
Yes, you can play this outdoors. Be aware that you will need a smooth surface (parking lot?) and if it’s a windy day, look out.
In my experience, table tennis balls do not take kindly to being stepped on. To this end, have a bunch of extras up your sleeve.
Boundaries are generally not required because if a team wants to travel a long way from their goal, that’s their prerogative.
Sometimes an individual or a fan makes unintentional or inadvertent contact. Judge these incidents based on their merit and apply a penalty if deemed necessary.
Mighty Wind Switch: Periodically call “SWITCH” to instruct each person to hold the fan in their other (non-dominant) hand. You can also add the command “BOTH” which will instruct everyone to hold their fan with both hands.
Free For All: Invite each team to create or supply their own fans. This can be a highly inventive experience. Just be prepared to address the typical calls of ‘That’s unfair’ from opposing team members.
Mighty Wind Foosball: Provide each person with a gym spot and permit them (or the team) to place it permanently anywhere within the space. Then, during play, each person must always have at least one foot on their spot. This clearly will restrict the movement of every person, but will also encourage collaboration and team play.
Mighty Wind Relay: Create a simple course around which each participant must blow the ball or just have them go back and forth across a playing area with each person taking a turn.
Fight The Wind: Take a look at Striker for another team-based competition involving a ball that is easily influenced by the wind.