Looks like you are already logged in on another computer somewhere.
Please log out of that computer first before logging in here. If you believe this to be an error please contact playmeo.
A collection of 52 group games which use a regular playing deck of cards – ice-breakers, team-building exercises and powerful reflection techniques.
Sometimes the simplest prop can be the most valuable item in your bag of tricks. This book is jam packed with the best experiential activities out there using a simple deck of playing cards. All activities are engaging and hands-on in nature.
Throughout this book, the author has used theories that work around multiple intelligences and the 7 Kinds of Smart work done by Thomas Armstrong and Howard Gardner. It is important that you examine the learning styles of your participants and choose activities that will match their strengths. If you select a wide variety of activities from multiple learning styles, each participant in your group will be engaged at different levels at different times. At the bottom of each activity it will note the learning style that is relevant for each activity.
A simple deck of cards can cover so much ground with any group that you work with. Everything from mixers and ice breaker activities, problem solving initiatives, powerful diversity activities and great debriefing activities can all be done with a deck of cards. Most of the team activities in this book are geared towards groups of 10 or more, but there are some great ones you can do with small groups as well.
Card games engage players in classifying, ordering, reasoning, deducing, and devising strategies to solve a problem. These same skills help in team development, science, math, and other studies. They help us concentrate, focus attention, hone motor skills, and become more sociable.
Written by Michelle Cummings (2007), 122 pages
Trust exercise that focuses on inclusion & diversity.