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Expand your knowledge of play & experiential-based learning, connection before content, adventure programming & facilitation skills.

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Many people, including most teachers and professional educators, have a poor understanding of what experiential learning is, often confusing it with ‘learning by doing.’ This article aims to explain what experiential learning is in a quick, simple and non-technical manner.

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Most people think that simply running a quick activity at the beginning of their program will serve as their ice-breaker. Or, worse, they think that using ice-breakers is a waste of time, so they dispense with their use altogether. This article defines the essential elements of a successful ice-breaking experience and distinguishes them from an ‘ice-maker.’

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Adopting a sequenced approach to your programs requires an ability to assess and read your group at any given time. This article explores a handy self-assessment tool called GRABBSS that you can use to help you pick the right activity at the right time, and when to make adjustments to your program.

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This short article discusses the primary benefits of inviting groups to reflect on what they have just experienced so that growth, learning and development may result.

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This article will share the top seven strategies to help you conduct an effective debrief or reflection time to draw learning from your group’s experience. Simple, commonsense and useful.

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This article discusses a number of simple, yet powerful techniques which you can use to engage your group in a reflection activity, including links to many innovative debriefing exercises.

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Spotting is perhaps one of the most difficult tasks to teach because, in most cases, people do not recognise the importance of being a spotter until it’s too late, ie someone falls or is hurt. This article explores some of the key aspects to remember when teaching effective spotting skills.

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The language and design of playmeo’s exclusive content – activity descriptions, video tutorials, and lesson plans, etc – are modelled in the spirit of five primary philosophies. This article discusses each of these in the context of effective program design and delivery.

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This article explores the powerful function ‘unofficial starts,’ a powerful strategy that not only engages people quickly but also invites them to have fun, interact and provide opportunities for them to build and strengthen their relationships.

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This article explores and describes a bunch of (possibly) unfamiliar words and phrases that are well understood by the various contributors to playmeo, but maybe not so much by our members & users who hail from many different backgrounds, industries, countries and cultures.

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There is a growing body of research that speaks to the positive impact of inviting people to play to help them grow, learn & develop. Equally, there is abundant evidence that supports the building & strengthening of relationships as a powerful lever to amplifying your program goals.